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Вы здесь » Naruto-forum. Боруто. Boruto » Корзина » кто играет в Батл Арнеа 2 и М.У.Г.Е.Н сюда


кто играет в Батл Арнеа 2 и М.У.Г.Е.Н сюда

Сообщений 1 страница 9 из 9

1

как персов в игру новых в игру вставлять?

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2

кароч видиш папку чарс(ток на инглише - мне влом переключаца)? так вот, в нее вставляеш папку с персом. потом ищи документ select.def в папке дата. затем в ранее указанном файле ищеш где написаны имена персонажев и  по образцу (нуу как в документе) допеисываешь слова(названия папки с новым персонажем). потом включаешь игру и играешь за нового персонакжа.
У тя есть нарик с техниками разных персонажев не например огненный шар или аметорашу или тип чтоб нарик умел делать птичку как дейдара и летать на ней? у мя он есть и о да еще он умеет делать 64 касания небес, чидори, расэнчидори и проклятый расэнган(тип он используется вместе с проклятой печатью). кароч прикольно

0

3

NineTail_Naruto
я чёт не понял,вот селест
;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
;    charname, stagefilename
;
;eg. For a player with filename "kfm",
;    and stage filename "stages/mybg.def"
;type (without the semicolon):
;    kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
;    kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
;    kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
;    suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
;    paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
;   Set the paramvalue to the name of the music file to use
;   as the BGM for that character. This overrides the bgmusic
;   parameter in the stage's .def file, so you can re-use the
;   same stage for multiple characters, but have a different
;   BGM playing for each person.
;
; - includestage
;   Set the paramvalue to 0 to avoid including this stage
;   in the stage select list (in VS, training modes, etc)
;
; - order
;   Set the paramvalue to the ordering priority to give the
;   character. Valid values are from 1 to 10. A smaller value
;   means you will fight the character sooner. You will never
;   fight an order 2 character before an order 1 character,
;   and never an order 3 character before an order 2 one.
;   For example, you might want to set your boss character
;   to have order=3. The default order value is 1 if you omit
;   this param. See *.maxmatches under [Options] for how to
;   limit the number of matches per order priority.
;
;   Some examples:
;        kfm, stages/mybg.def, includestage=0
;        kfm, stages/mybg.def, music=sound/song.mp3
;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
;        kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.

kfm, stages/kfm.def
kfm, stages/kfm.def
kfm, stages/kfm.def
guyver2, stages/guyver2.def

;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".

stages/kfm.def
stages/stage0.def

;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0
а вот файл перса
; Definition file for Blank
; Contains all the filenames needed for the character

; Player information
[Info]
name = "FutureNaruto"        ;Name of character
displayname = "Future Naruto" ;Name of character to display
versiondate = 04,28,2007    ;Version date of character (MM-DD-YYYY)
mugenversion = 04,14,2002   ;Version of M.U.G.E.N character works on
author = "Princefluffy09"         ;Character author name
pal.defaults = 1      ;Default palettes in order of preference

; Files for the player
[Files]
cmd     = FutureNaruto.cmd   ;Command set
cns     = FutureNaruto.cns   ;Constants
st      = FutureNaruto.cns   ;States
stcommon = common1.cns ;Common states
sprite  = FutureNaruto.sff   ;Sprite
anim    = FutureNaruto.air   ;Animation
sound   = FutureNaruto.snd   ;Sound
pal1    = FutureNaruto.act  ;Palettes (can have up to 12)
st1     = FutureNarutobunshin.cns
st2     = KyuubiTransformation.cns

; Arcade mode
;[Arcade]
;intro.storyboard = intro.def
;ending.storyboard = ending.def
что куда вставлять

0

4

у меня в батл арене 2 в селекте.деф вот что:
-------------------------------------------------------------------------------------------
;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
;    charname, stagefilename
;
;eg. For a player with filename "kfm",
;    and stage filename "stages/mybg.def"
;type (without the semicolon):
;    kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
;    kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
;    kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
;    suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
;    paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
;   Set the paramvalue to the name of the music file to use
;   as the BGM for that character. This overrides the bgmusic
;   parameter in the stage's .def file, so you can re-use the
;   same stage for multiple characters, but have a different
;   BGM playing for each person.
;
; - includestage
;   Set the paramvalue to 0 to avoid including this stage
;   in the stage select list (in VS, training modes, etc)
;
; - order
;   Set the paramvalue to the ordering priority to give the
;   character. Valid values are from 1 to 10. A smaller value
;   means you will fight the character sooner. You will never
;   fight an order 2 character before an order 1 character,
;   and never an order 3 character before an order 2 one.
;   For example, you might want to set your boss character
;   to have order=3. The default order value is 1 if you omit
;   this param. See *.maxmatches under [Options] for how to
;   limit the number of matches per order priority.
;
;   Some examples:
;        kfm, stages/mybg.def, includestage=0
;        kfm, stages/mybg.def, music=sound/song.mp3
;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
;        kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
noobieta,random,order=1
Haruno Sakura,stages/yoshino.def,order=1
usasuke,random,order=2
kakashi,random,order=2
rlee,stages/leestage.def,order=2
x
x
nezi,random,order=1
sabaku no gaara,stages/__oro.def,order=2
Uchiha Obito,random,order=1
xx
Kyuubi_Naruto,random,order=3
x
x
futuresasuke2,random,order=3
x
x
Kyuubi(S)Naruto,random,order=3
x
x
cshikamaru,random,order=3
x
x
FutureNaruto,random,order=3
x
x
Hnaruto,random,order=3
x
x
Naruto-Kun,random,order=3
x
x
Naruto,random,order=3
x
x
UzuNaruto,random,order=3
x
x
sasuke-kun,random,order=3
x
x
UNaruto,random,order=3
x
x
knaruto,random,order=3
x
x
TSnaruto55,random,order=3
x
x
Uzumaki Naruto,random,order=3
x
x
Kyuubi(S)Naruto,random,order=3
x
x
Future Neji,random,order=3
x
x
FutureKankuro,random,order=3
x
x
Future lee,random,order=3
x
x
Shika69,random,order=3
x
x
Chibi Naruto,random,order=3
cshikamaru,random,order=3
x

x
orochimaru,stages/OrochimaruStage.def,order=4
Uchiha Itachi,random,order=3
ANBU,ramdom,order=2
SandNinja,stages/__oro.def,order=2
Chouji,random,order=3
x
x
kabuto,stages/__oro.def,order=3
Yondaime,stages/MtHokage.def,order=5
kiba_chibi,random,order=3
zaku_chibi,random,order=3
randomselect
x
x
x
x
x
x
x
x
x
x
x
x
x
gash,stages/gash_gash.def,order=10,includestage=0
recca,stages/terra-d-hd.def,order=6,includestage=0
gotenks_ssj3,stages/kamisama.def,order=7,includestage=0
;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".

stages/bamboo.def
stages/leestage.def
stages/__oro.def
stages/mountains.def
stages/Orochimaru Stage.def
stages/forest.def
stages/Tourn.def
stages/ZabuzaStage.def
stages/MtHokage.def
stages/hospitalroof.def
stages/Woods_of_Death.def
stages/yoshino.def
;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3
arcade.maxmatches = 4,6,8,1,1,1,1,0,0,0

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,6,6,1,1,1,0,0,0,1
--------------------------------------------------------------------------------------------------------------------------
там где жирно надо вставлять названия папок с персами

0

5

Игра онлайн?

0

6

ItachI-San,нет,эт простой файтинг

0

7

Ну вьехал как персов вставлять в игру?

0

8

NineTail_Naruto,нет у мя этого жирного шрифта нет,я уже весь инет перерыл,везде всякая параша,не получается.......

0

9

Инзука Киба та блин в самом документе нет и никогда не будет жирного шрифта! я те жирным выделил то место куда вставлять персов
пля короче если каданить я тя увижу в аське - помогу

0


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